﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;


public static partial class EventName
{
    public static class Enemy
    {
        /// <summary>
        /// 受到伤害 int PlayerID,float Damage
        /// </summary>
        public static readonly string TakeDamage = "EnemyTakeDamage";
        /// <summary>
        /// 死亡 int PlayerID
        /// </summary>
        public static readonly string Die = "EnemyDie";
        /// <summary>
        /// 生成
        /// </summary>
        public static readonly string Spawn = "EnemySpawn";
    }
}

